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Caving Corp.

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Devlog

  • Wall Placement Rewrite and Level Counter
    April 15, 2025 by BowedMars374878#Update, #Backend Changes
    This isn't a huge update, but it brings a couple of changes (along with getting rid of the April Fools' Day sound effects, I'm sure those were getting on your nerves). Most notably, the level counter!... Continue reading
  • April Fools Update
    April 02, 2025 by BowedMars374878#Update?
    😀... Continue reading
  • Procedural Generation!
    April 02, 2025 by BowedMars374878#Update
    Procedural generation exists now! For now it's a bunch of rectangular rooms and there are a few edge cases I need to fix, but that will be fixed soon™. This should, in theory, give more variation in... Continue reading
  • I Can Stop Explaining the Game to People!
    March 19, 2025 by BowedMars374878#Update
    Finally, I can stop verbally explaining to my friends how to move on to the next level! I almost want to thank them for not reading the FAQ, otherwise this wouldn't have been so high on my priorities... Continue reading
  • Enemies!!
    March 19, 2025 by BowedMars374878#Update
    Whoops! Forgot to publish this a while ago! Well, this took longer than expected! :P I had originally expected to take maybe an hour, reworking the code I used in Snowbattle to work for a melee-based... Continue reading
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